showing 6 games

namepublisher(developer)year arrow_downwarddescription
King of Kings  Namco (Atlus)1988Not related to [game=#7923]Wisdom Tree's King of Kings[/game]

One player, two player, three player, or four players take turns in concurrent/competing/cooperative play. (the game is designed for both competitive and cooperative strategies)
One to four players receive funds for each city they occupy. With these funds they can build different troop types including humans or fantastic creatures. Each troop type moves better or worse in different terrains. Differing movement abilities and the way the different kinds of troops interact with each other, having different strengths and weaknesses depending on which type that are battling with, means strategy is emphasized over sheer numbers or experience of each unit (but the latter two are still advantageous).

Human Units: King (only one per player), Fighter, Knight>Silver Knight>Dragon Knight, Monk>Priest>Bishop, Sorcerer>Mage>Wizard.
Fairy Units: Goblin, Harpy, Elf, Giant, Gryphon
Dragon Units: Lizardman, Wyvern, Serpent, Dragon
Other Units: Golem, Skeleton
Non-playables: Cockatrice, Sword Fighter, Axe Fighter, Lance Fighter, Bow Fighter, Cerberus, Gargoyle, Barbarian, Zombie
[Zerothis]
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Moulin Rouge Senki: Melville no Honoo  Gakken (Interlink)1989 labelimageminimize
Fire Emblem: Ankoku Ryū to Hikari no Ken  Nintendo (Intelligent Systems)1990Fire Emblem: Ankoku Ryū to Hikari no Ken is a tactical role-playing game where players take on the role of Marth and his growing army during their campaign across the continent of Archanea. The game progresses in a linear fashion, with maps being unlocked and played as dictated by the storyline. Each playable character is assigned a unique character classes that have various functions in battle, such as being mounted or having access to magic. A unit's class affects their range of movement and strength on the battlefield; mounted or flying units have greater mobility, archers have a greater attack range, while heavily armored characters have more damage resistance. Each character has a set character class, and each time a unit raises its experience level, its various stats increase randomly. There are a total of 25 characters that can be recruited over the course of the game, and 21 available classes for the majority of characters, with the exception of main protagonist Marth.

Battles use a turn-based battle system, with a limited number of player units and enemy units each taking turns and moving across a grid-based battlefield: battles are won by the player defeating key enemy units such as commanders and other boss characters. In battle, the game transitions to a dedicated battle arena, where the battle plays out in real-time. Each action yields experience points (EXP), and when the character earns 100 EXP, they level up, their health increases, and their class-specified statistics are randomly raised. During missions, towns and secret vendors can be visited, where new items such as healing potions, weapons and armor can be purchased. Weapons and armor are specific to different characters, and each weapon has a limited lifespan before breaking when it reaches its limit. Currency is limited to certain scripted or player-driven events, or wagering on arena battles. If a character falls in battle, they are subjected to permanent death, removing them from subsequent missions and the rest of the storyline. The game ends if Marth falls in battle.
[i][Source: Wikipedia][/i]***First episode of the Fire Emblem series, and often considered as the very first tactical role-playing game, Fire Emblem uses gameplay mechanics that are still used in most T-RPG.
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Fire Emblem Gaiden  Nintendo (Intelligent Systems)1991 labelimageminimize
Dai-2-Ji Super Robot Taisen  Banpresto (Banpresto;Winky Soft)1991Incomplete unofficial English translation available:
[[link:http://www.romhacking.net/trans/221/]]
[cjlee001]
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JustBreed  Enix (Random House;Enix)1992Game description from [[link:http://stealth.romhack.net/ Stealth Translations]]:

Just Breed is a strategy-RPG for the Famicom that was released by Enix on December 15, 1992, making it one of the last RPG-ish games ever released for the Famicom, or so I've been told. It had some pretty advanced features for the time, such as B-button dash, extra sound channels, and a large font (the Japanese script even has a smattering of kanji, generally unheard of on the Famicom). Also, the characters were designed by Yuzo Takada, author of the manga 3x3 Eyes, though it's not like you'd be able to tell from the 16x16 character sprites. The game plays much like Fire Emblem or Shining Force, with the gimmick here (called the 'Team Spirits' system) being that your units are grouped into armies and must take all their actions together as one army, as well as stay close to their respective commanding officers. Between battles you get to explore a rather large number of towns, which provide entertaining and occasionally odd story events as well as a welcome respite from the monotony of that blasted overworld music.

Unofficial English translation available:
[[link:http://stealth.romhack.net/]]
[cjlee001]
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